00001 /* 00002 ** $Id: ltable.c,v 2.32.1.2 2007/12/28 15:32:23 roberto Exp $ 00003 ** Lua tables (hash) 00004 ** See Copyright Notice in lua.h 00005 */ 00006 00007 00008 /* 00009 ** Implementation of tables (aka arrays, objects, or hash tables). 00010 ** Tables keep its elements in two parts: an array part and a hash part. 00011 ** Non-negative integer keys are all candidates to be kept in the array 00012 ** part. The actual size of the array is the largest `n' such that at 00013 ** least half the slots between 0 and n are in use. 00014 ** Hash uses a mix of chained scatter table with Brent's variation. 00015 ** A main invariant of these tables is that, if an element is not 00016 ** in its main position (i.e. the `original' position that its hash gives 00017 ** to it), then the colliding element is in its own main position. 00018 ** Hence even when the load factor reaches 100%, performance remains good. 00019 */ 00020 00021 #include <math.h> 00022 #include <string.h> 00023 00024 #define ltable_c 00025 #define LUA_CORE 00026 00027 #include "lua.h" 00028 00029 #include "ldebug.h" 00030 #include "ldo.h" 00031 #include "lgc.h" 00032 #include "lmem.h" 00033 #include "lobject.h" 00034 #include "lstate.h" 00035 #include "ltable.h" 00036 00037 00038 /* 00039 ** max size of array part is 2^MAXBITS 00040 */ 00041 #if LUAI_BITSINT > 26 00042 #define MAXBITS 26 00043 #else 00044 #define MAXBITS (LUAI_BITSINT-2) 00045 #endif 00046 00047 #define MAXASIZE (1 << MAXBITS) 00048 00049 00050 #define hashpow2(t,n) (gnode(t, lmod((n), sizenode(t)))) 00051 00052 #define hashstr(t,str) hashpow2(t, (str)->tsv.hash) 00053 #define hashboolean(t,p) hashpow2(t, p) 00054 00055 00056 /* 00057 ** for some types, it is better to avoid modulus by power of 2, as 00058 ** they tend to have many 2 factors. 00059 */ 00060 #define hashmod(t,n) (gnode(t, ((n) % ((sizenode(t)-1)|1)))) 00061 00062 00063 #define hashpointer(t,p) hashmod(t, IntPoint(p)) 00064 00065 00066 /* 00067 ** number of ints inside a lua_Number 00068 */ 00069 #define numints cast_int(sizeof(lua_Number)/sizeof(int)) 00070 00071 00072 00073 #define dummynode (&dummynode_) 00074 00075 static const Node dummynode_ = { 00076 {{NULL}, LUA_TNIL}, /* value */ 00077 {{{NULL}, LUA_TNIL, NULL}} /* key */ 00078 }; 00079 00080 00081 /* 00082 ** hash for lua_Numbers 00083 */ 00084 static Node *hashnum (const Table *t, lua_Number n) { 00085 unsigned int a[numints]; 00086 int i; 00087 if (luai_numeq(n, 0)) /* avoid problems with -0 */ 00088 return gnode(t, 0); 00089 memcpy(a, &n, sizeof(a)); 00090 for (i = 1; i < numints; i++) a[0] += a[i]; 00091 return hashmod(t, a[0]); 00092 } 00093 00094 00095 00096 /* 00097 ** returns the `main' position of an element in a table (that is, the index 00098 ** of its hash value) 00099 */ 00100 static Node *mainposition (const Table *t, const TValue *key) { 00101 switch (ttype(key)) { 00102 case LUA_TNUMBER: 00103 return hashnum(t, nvalue(key)); 00104 case LUA_TSTRING: 00105 return hashstr(t, rawtsvalue(key)); 00106 case LUA_TBOOLEAN: 00107 return hashboolean(t, bvalue(key)); 00108 case LUA_TLIGHTUSERDATA: 00109 return hashpointer(t, pvalue(key)); 00110 default: 00111 return hashpointer(t, gcvalue(key)); 00112 } 00113 } 00114 00115 00116 /* 00117 ** returns the index for `key' if `key' is an appropriate key to live in 00118 ** the array part of the table, -1 otherwise. 00119 */ 00120 static int arrayindex (const TValue *key) { 00121 if (ttisnumber(key)) { 00122 lua_Number n = nvalue(key); 00123 int k; 00124 lua_number2int(k, n); 00125 if (luai_numeq(cast_num(k), n)) 00126 return k; 00127 } 00128 return -1; /* `key' did not match some condition */ 00129 } 00130 00131 00132 /* 00133 ** returns the index of a `key' for table traversals. First goes all 00134 ** elements in the array part, then elements in the hash part. The 00135 ** beginning of a traversal is signalled by -1. 00136 */ 00137 static int findindex (lua_State *L, Table *t, StkId key) { 00138 int i; 00139 if (ttisnil(key)) return -1; /* first iteration */ 00140 i = arrayindex(key); 00141 if (0 < i && i <= t->sizearray) /* is `key' inside array part? */ 00142 return i-1; /* yes; that's the index (corrected to C) */ 00143 else { 00144 Node *n = mainposition(t, key); 00145 do { /* check whether `key' is somewhere in the chain */ 00146 /* key may be dead already, but it is ok to use it in `next' */ 00147 if (luaO_rawequalObj(key2tval(n), key) || 00148 (ttype(gkey(n)) == LUA_TDEADKEY && iscollectable(key) && 00149 gcvalue(gkey(n)) == gcvalue(key))) { 00150 i = cast_int(n - gnode(t, 0)); /* key index in hash table */ 00151 /* hash elements are numbered after array ones */ 00152 return i + t->sizearray; 00153 } 00154 else n = gnext(n); 00155 } while (n); 00156 luaG_runerror_1(L, "invalid key to " LUA_QL("next")); /* key not found */ 00157 return 0; /* to avoid warnings */ 00158 } 00159 } 00160 00161 00162 int luaH_next (lua_State *L, Table *t, StkId key) { 00163 int i = findindex(L, t, key); /* find original element */ 00164 for (i++; i < t->sizearray; i++) { /* try first array part */ 00165 if (!ttisnil(&t->array[i])) { /* a non-nil value? */ 00166 setnvalue(key, cast_num(i+1)); 00167 setobj2s(L, key+1, &t->array[i]); 00168 return 1; 00169 } 00170 } 00171 for (i -= t->sizearray; i < sizenode(t); i++) { /* then hash part */ 00172 if (!ttisnil(gval(gnode(t, i)))) { /* a non-nil value? */ 00173 setobj2s(L, key, key2tval(gnode(t, i))); 00174 setobj2s(L, key+1, gval(gnode(t, i))); 00175 return 1; 00176 } 00177 } 00178 return 0; /* no more elements */ 00179 } 00180 00181 00182 /* 00183 ** {============================================================= 00184 ** Rehash 00185 ** ============================================================== 00186 */ 00187 00188 00189 static int computesizes (int nums[], int *narray) { 00190 int i; 00191 int twotoi; /* 2^i */ 00192 int a = 0; /* number of elements smaller than 2^i */ 00193 int na = 0; /* number of elements to go to array part */ 00194 int n = 0; /* optimal size for array part */ 00195 for (i = 0, twotoi = 1; twotoi/2 < *narray; i++, twotoi *= 2) { 00196 if (nums[i] > 0) { 00197 a += nums[i]; 00198 if (a > twotoi/2) { /* more than half elements present? */ 00199 n = twotoi; /* optimal size (till now) */ 00200 na = a; /* all elements smaller than n will go to array part */ 00201 } 00202 } 00203 if (a == *narray) break; /* all elements already counted */ 00204 } 00205 *narray = n; 00206 lua_assert(*narray/2 <= na && na <= *narray); 00207 return na; 00208 } 00209 00210 00211 static int countint (const TValue *key, int *nums) { 00212 int k = arrayindex(key); 00213 if (0 < k && k <= MAXASIZE) { /* is `key' an appropriate array index? */ 00214 nums[ceillog2(k)]++; /* count as such */ 00215 return 1; 00216 } 00217 else 00218 return 0; 00219 } 00220 00221 00222 static int numusearray (const Table *t, int *nums) { 00223 int lg; 00224 int ttlg; /* 2^lg */ 00225 int ause = 0; /* summation of `nums' */ 00226 int i = 1; /* count to traverse all array keys */ 00227 for (lg=0, ttlg=1; lg<=MAXBITS; lg++, ttlg*=2) { /* for each slice */ 00228 int lc = 0; /* counter */ 00229 int lim = ttlg; 00230 if (lim > t->sizearray) { 00231 lim = t->sizearray; /* adjust upper limit */ 00232 if (i > lim) 00233 break; /* no more elements to count */ 00234 } 00235 /* count elements in range (2^(lg-1), 2^lg] */ 00236 for (; i <= lim; i++) { 00237 if (!ttisnil(&t->array[i-1])) 00238 lc++; 00239 } 00240 nums[lg] += lc; 00241 ause += lc; 00242 } 00243 return ause; 00244 } 00245 00246 00247 static int numusehash (const Table *t, int *nums, int *pnasize) { 00248 int totaluse = 0; /* total number of elements */ 00249 int ause = 0; /* summation of `nums' */ 00250 int i = sizenode(t); 00251 while (i--) { 00252 Node *n = &t->node[i]; 00253 if (!ttisnil(gval(n))) { 00254 ause += countint(key2tval(n), nums); 00255 totaluse++; 00256 } 00257 } 00258 *pnasize += ause; 00259 return totaluse; 00260 } 00261 00262 00263 static void setarrayvector (lua_State *L, Table *t, int size) { 00264 int i; 00265 luaM_reallocvector(L, t->array, t->sizearray, size, TValue); 00266 for (i=t->sizearray; i<size; i++) 00267 setnilvalue(&t->array[i]); 00268 t->sizearray = size; 00269 } 00270 00271 00272 static void setnodevector (lua_State *L, Table *t, int size) { 00273 int lsize; 00274 if (size == 0) { /* no elements to hash part? */ 00275 t->node = cast(Node *, dummynode); /* use common `dummynode' */ 00276 lsize = 0; 00277 } 00278 else { 00279 int i; 00280 lsize = ceillog2(size); 00281 if (lsize > MAXBITS) 00282 luaG_runerror_1(L, "table overflow"); 00283 size = twoto(lsize); 00284 t->node = luaM_newvector(L, size, Node); 00285 for (i=0; i<size; i++) { 00286 Node *n = gnode(t, i); 00287 gnext(n) = NULL; 00288 setnilvalue(gkey(n)); 00289 setnilvalue(gval(n)); 00290 } 00291 } 00292 t->lsizenode = cast_byte(lsize); 00293 t->lastfree = gnode(t, size); /* all positions are free */ 00294 } 00295 00296 00297 static void resize (lua_State *L, Table *t, int nasize, int nhsize) { 00298 int i; 00299 int oldasize = t->sizearray; 00300 int oldhsize = t->lsizenode; 00301 Node *nold = t->node; /* save old hash ... */ 00302 if (nasize > oldasize) /* array part must grow? */ 00303 setarrayvector(L, t, nasize); 00304 /* create new hash part with appropriate size */ 00305 setnodevector(L, t, nhsize); 00306 if (nasize < oldasize) { /* array part must shrink? */ 00307 t->sizearray = nasize; 00308 /* re-insert elements from vanishing slice */ 00309 for (i=nasize; i<oldasize; i++) { 00310 if (!ttisnil(&t->array[i])) 00311 setobjt2t(L, luaH_setnum(L, t, i+1), &t->array[i]); 00312 } 00313 /* shrink array */ 00314 luaM_reallocvector(L, t->array, oldasize, nasize, TValue); 00315 } 00316 /* re-insert elements from hash part */ 00317 for (i = twoto(oldhsize) - 1; i >= 0; i--) { 00318 Node *old = nold+i; 00319 if (!ttisnil(gval(old))) 00320 setobjt2t(L, luaH_set(L, t, key2tval(old)), gval(old)); 00321 } 00322 if (nold != dummynode) 00323 luaM_freearray(L, nold, twoto(oldhsize), Node); /* free old array */ 00324 } 00325 00326 00327 void luaH_resizearray (lua_State *L, Table *t, int nasize) { 00328 int nsize = (t->node == dummynode) ? 0 : sizenode(t); 00329 resize(L, t, nasize, nsize); 00330 } 00331 00332 00333 static void rehash (lua_State *L, Table *t, const TValue *ek) { 00334 int nasize, na; 00335 int nums[MAXBITS+1]; /* nums[i] = number of keys between 2^(i-1) and 2^i */ 00336 int i; 00337 int totaluse; 00338 for (i=0; i<=MAXBITS; i++) nums[i] = 0; /* reset counts */ 00339 nasize = numusearray(t, nums); /* count keys in array part */ 00340 totaluse = nasize; /* all those keys are integer keys */ 00341 totaluse += numusehash(t, nums, &nasize); /* count keys in hash part */ 00342 /* count extra key */ 00343 nasize += countint(ek, nums); 00344 totaluse++; 00345 /* compute new size for array part */ 00346 na = computesizes(nums, &nasize); 00347 /* resize the table to new computed sizes */ 00348 resize(L, t, nasize, totaluse - na); 00349 } 00350 00351 00352 00353 /* 00354 ** }============================================================= 00355 */ 00356 00357 00358 Table *luaH_new (lua_State *L, int narray, int nhash) { 00359 Table *t = luaM_new(L, Table); 00360 luaC_link(L, obj2gco(t), LUA_TTABLE); 00361 t->metatable = NULL; 00362 t->flags = cast_byte(~0); 00363 /* temporary values (kept only if some malloc fails) */ 00364 t->array = NULL; 00365 t->sizearray = 0; 00366 t->lsizenode = 0; 00367 t->node = cast(Node *, dummynode); 00368 setarrayvector(L, t, narray); 00369 setnodevector(L, t, nhash); 00370 return t; 00371 } 00372 00373 00374 void luaH_free (lua_State *L, Table *t) { 00375 if (t->node != dummynode) 00376 luaM_freearray(L, t->node, sizenode(t), Node); 00377 luaM_freearray(L, t->array, t->sizearray, TValue); 00378 luaM_free(L, t); 00379 } 00380 00381 00382 static Node *getfreepos (Table *t) { 00383 while (t->lastfree-- > t->node) { 00384 if (ttisnil(gkey(t->lastfree))) 00385 return t->lastfree; 00386 } 00387 return NULL; /* could not find a free place */ 00388 } 00389 00390 00391 00392 /* 00393 ** inserts a new key into a hash table; first, check whether key's main 00394 ** position is free. If not, check whether colliding node is in its main 00395 ** position or not: if it is not, move colliding node to an empty place and 00396 ** put new key in its main position; otherwise (colliding node is in its main 00397 ** position), new key goes to an empty position. 00398 */ 00399 static TValue *newkey (lua_State *L, Table *t, const TValue *key) { 00400 Node *mp = mainposition(t, key); 00401 if (!ttisnil(gval(mp)) || mp == dummynode) { 00402 Node *othern; 00403 Node *n = getfreepos(t); /* get a free place */ 00404 if (n == NULL) { /* cannot find a free place? */ 00405 rehash(L, t, key); /* grow table */ 00406 return luaH_set(L, t, key); /* re-insert key into grown table */ 00407 } 00408 lua_assert(n != dummynode); 00409 othern = mainposition(t, key2tval(mp)); 00410 if (othern != mp) { /* is colliding node out of its main position? */ 00411 /* yes; move colliding node into free position */ 00412 while (gnext(othern) != mp) othern = gnext(othern); /* find previous */ 00413 gnext(othern) = n; /* redo the chain with `n' in place of `mp' */ 00414 *n = *mp; /* copy colliding node into free pos. (mp->next also goes) */ 00415 gnext(mp) = NULL; /* now `mp' is free */ 00416 setnilvalue(gval(mp)); 00417 } 00418 else { /* colliding node is in its own main position */ 00419 /* new node will go into free position */ 00420 gnext(n) = gnext(mp); /* chain new position */ 00421 gnext(mp) = n; 00422 mp = n; 00423 } 00424 } 00425 gkey(mp)->value = key->value; gkey(mp)->tt = key->tt; 00426 luaC_barriert(L, t, key); 00427 lua_assert(ttisnil(gval(mp))); 00428 return gval(mp); 00429 } 00430 00431 00432 /* 00433 ** search function for integers 00434 */ 00435 const TValue *luaH_getnum (Table *t, int key) { 00436 /* (1 <= key && key <= t->sizearray) */ 00437 if (cast(unsigned int, key-1) < cast(unsigned int, t->sizearray)) 00438 return &t->array[key-1]; 00439 else { 00440 lua_Number nk = cast_num(key); 00441 Node *n = hashnum(t, nk); 00442 do { /* check whether `key' is somewhere in the chain */ 00443 if (ttisnumber(gkey(n)) && luai_numeq(nvalue(gkey(n)), nk)) 00444 return gval(n); /* that's it */ 00445 else n = gnext(n); 00446 } while (n); 00447 return luaO_nilobject; 00448 } 00449 } 00450 00451 00452 /* 00453 ** search function for strings 00454 */ 00455 const TValue *luaH_getstr (Table *t, TString *key) { 00456 Node *n = hashstr(t, key); 00457 do { /* check whether `key' is somewhere in the chain */ 00458 if (ttisstring(gkey(n)) && rawtsvalue(gkey(n)) == key) 00459 return gval(n); /* that's it */ 00460 else n = gnext(n); 00461 } while (n); 00462 return luaO_nilobject; 00463 } 00464 00465 00466 /* 00467 ** main search function 00468 */ 00469 const TValue *luaH_get (Table *t, const TValue *key) { 00470 switch (ttype(key)) { 00471 case LUA_TNIL: return luaO_nilobject; 00472 case LUA_TSTRING: return luaH_getstr(t, rawtsvalue(key)); 00473 case LUA_TNUMBER: { 00474 int k; 00475 lua_Number n = nvalue(key); 00476 lua_number2int(k, n); 00477 if (luai_numeq(cast_num(k), nvalue(key))) /* index is int? */ 00478 return luaH_getnum(t, k); /* use specialized version */ 00479 /* else go through */ 00480 } 00481 default: { 00482 Node *n = mainposition(t, key); 00483 do { /* check whether `key' is somewhere in the chain */ 00484 if (luaO_rawequalObj(key2tval(n), key)) 00485 return gval(n); /* that's it */ 00486 else n = gnext(n); 00487 } while (n); 00488 return luaO_nilobject; 00489 } 00490 } 00491 } 00492 00493 00494 TValue *luaH_set (lua_State *L, Table *t, const TValue *key) { 00495 const TValue *p = luaH_get(t, key); 00496 t->flags = 0; 00497 if (p != luaO_nilobject) 00498 return cast(TValue *, p); 00499 else { 00500 if (ttisnil(key)) luaG_runerror_1(L, "table index is nil"); 00501 else if (ttisnumber(key) && luai_numisnan(nvalue(key))) 00502 luaG_runerror_1(L, "table index is NaN"); 00503 return newkey(L, t, key); 00504 } 00505 } 00506 00507 00508 TValue *luaH_setnum (lua_State *L, Table *t, int key) { 00509 const TValue *p = luaH_getnum(t, key); 00510 if (p != luaO_nilobject) 00511 return cast(TValue *, p); 00512 else { 00513 TValue k; 00514 setnvalue(&k, cast_num(key)); 00515 return newkey(L, t, &k); 00516 } 00517 } 00518 00519 00520 TValue *luaH_setstr (lua_State *L, Table *t, TString *key) { 00521 const TValue *p = luaH_getstr(t, key); 00522 if (p != luaO_nilobject) 00523 return cast(TValue *, p); 00524 else { 00525 TValue k; 00526 setsvalue(L, &k, key); 00527 return newkey(L, t, &k); 00528 } 00529 } 00530 00531 00532 static int unbound_search (Table *t, unsigned int j) { 00533 unsigned int i = j; /* i is zero or a present index */ 00534 j++; 00535 /* find `i' and `j' such that i is present and j is not */ 00536 while (!ttisnil(luaH_getnum(t, j))) { 00537 i = j; 00538 j *= 2; 00539 if (j > cast(unsigned int, MAX_INT)) { /* overflow? */ 00540 /* table was built with bad purposes: resort to linear search */ 00541 i = 1; 00542 while (!ttisnil(luaH_getnum(t, i))) i++; 00543 return i - 1; 00544 } 00545 } 00546 /* now do a binary search between them */ 00547 while (j - i > 1) { 00548 unsigned int m = (i+j)/2; 00549 if (ttisnil(luaH_getnum(t, m))) j = m; 00550 else i = m; 00551 } 00552 return i; 00553 } 00554 00555 00556 /* 00557 ** Try to find a boundary in table `t'. A `boundary' is an integer index 00558 ** such that t[i] is non-nil and t[i+1] is nil (and 0 if t[1] is nil). 00559 */ 00560 int luaH_getn (Table *t) { 00561 unsigned int j = t->sizearray; 00562 if (j > 0 && ttisnil(&t->array[j - 1])) { 00563 /* there is a boundary in the array part: (binary) search for it */ 00564 unsigned int i = 0; 00565 while (j - i > 1) { 00566 unsigned int m = (i+j)/2; 00567 if (ttisnil(&t->array[m - 1])) j = m; 00568 else i = m; 00569 } 00570 return i; 00571 } 00572 /* else must find a boundary in hash part */ 00573 else if (t->node == dummynode) /* hash part is empty? */ 00574 return j; /* that is easy... */ 00575 else return unbound_search(t, j); 00576 } 00577 00578 00579 00580 #if defined(LUA_DEBUG) 00581 00582 Node *luaH_mainposition (const Table *t, const TValue *key) { 00583 return mainposition(t, key); 00584 } 00585 00586 int luaH_isdummy (Node *n) { return n == dummynode; } 00587 00588 #endif
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